Follow Target
You can follow an Actor, a Component or a Mesh's socket with FollowTarget().
By dragging the "Target Settings", you'll be able to specify what you want to follow.
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While you are following an target, IsFollowingAnyActor() will return true.
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You can stop following your current target using StopFollowing().
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You can also use the event "OnStoppedFollowing".
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Example
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In this example, I'm following "Target Character"'s movement on the X and Y axis.
I'm also following its Yaw rotations.
While following its movement, I can still move the UC using the Target or Socket Offset.
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