Features
You can select the default features in the settings of your UC.
You can also enable / disable features during runtime using EnableFeatures() and DisableFeatures().
📄️ Camera Travel
CameraTravel() allows you to create smooth transitions of the camera position (Location, Rotation and/or
📄️ Follow Target
You can follow an Actor, a Component or a Mesh's socket with FollowTarget().
📄️ Focus Actor
GetActorFocusLocation() will find the ideal Location and Zoom to focus an Actor considering your current
📄️ Collisions
You can enable / disable the Origin Collisions and Spring Arm Collisions features.
📄️ Zoom at Cursor
You can zoom towards a Location using ZoomAtLocation(), or directly towards the Cursor position
📄️ Rotate Around Pivot
You can rotate the Yaw and/or the Pitch around a Location using RotateYawAroundPivot() and
📄️ Terrain Height Adaptation
You can enable the "Terrain Height Adaptation" feature to make the UC Z axis adapt to the terrain geometry.
📄️ Edge Scrolling
You can enable the "Edge Scrolling" feature to move the UC by putting your mouse cursor near the edges of the screen.
📄️ Mouse Dragging
You can mouse drag using the built-in PreciseMouseDrag() function.
📄️ Screen Sliding
You can enable the "Screen Sliding" feature to press a button and drag your mouse to move / rotate the UC.
📄️ Dots Shape
"Dots Shape" is a Location Restriction that can be used by drawing a shape with 2D locations, preventing the UC from crossing it.