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Inputs in UE5

Since the Unreal Engine 5 release, you can use Enhanced Inputs in your projects.

Configure your Inputs​

Create the Input Mapping Context​

Add the Input Mapping Context to the Universal Camera​

Create Input Actions​

Add your Input Actions to your Input Mapping Context​

Example​

I created MoveForward, MoveRight, MoveUp, RotateYaw, RotatePitch and ZoomIn.

There 5 Input Actions are using the value type 'Axis1D(float)'.

I can now add them to my Input Mapping Context with the right keys.

note

Don't forget to add a "Negate" modifier to the opposing keys.