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Value Sets Manager

Quick Explanation

The Value Sets Manager is a UObject class with a Value Total that will be clamped to determine the Final Value of a Complex Stat and is composed of multiple values:

  • Value Set: a value with a Mode (e.g. Regular, Multiplier, Super Multiplier, etc.)
  • Value Type: a value tied to a Gameplay Tag (e.g. Base, Equipment, Value Influence, etc.)
  • ID Value: a value tied to an ID (e.g. "MyModifier", "MyItem", "MyInfluence", etc.)

The Value Sets Manager's Value Total is determined by its Value Sets.
The Value Sets are determined by their Value Types.
The Value Types are determined by their ID Values.

Whenever we modify the value of a Complex Stat, it's always through ID Values, the most fundamental values.

Illustration

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